Link to Download and Play: Hellevator
Team Lead:
Acted as Scrum Master and head producer of the game.
Organized and lead weekly team meetings.
Prioritized team communication and collaboration.
Formally presented and advertised the game online and to others in-person.
Programming:
Used Photon Engine to create a lobby and room system, and to synchronize gameplay actions between clients.
Created a singleton Game State Manager that simplified determining information about the game, such as if it was being player in single or multiplayer.
Implemented video cutscenes for jumpscares and for narrative exposition.
Audio:
Composed two custom pieces of music using Mixcraft 9 Pro Studio.
Intro scene music.
Outro scene music.
Final level Gregorian Chant.
Recorded, created and editted sound effects.
Monster noises.
Elevator noises.
Jumpscare noises.
Implemented audio using Unity's default audio system.
Video:
Edited all video elements using Adobe Premiere Pro and Adobe After Effects.
Acted as the masked figure in all videos.