Compound 77
Compound 77
Link to Download and Play: Compound 77
Programming:
Primarily tackled AI, Audio, Gameplay, and Scripted Events.
Engaged in creative and scare-inducing audio programming.
Performed vector math calculations to customize AI alert sound effects.
Ambience that subtly changes based on player danger.
Utilized MetaSounds cue points to aid in timed scripted events.
Adjusted audio prioritzations based on gameplay importance.
Designed AI behavior using Unreal's Behavior Tree.
Enemy can receive noise events and look for player.
Enemy patrols a set path but has a chance to "malfunction" and run in a random direction.
Enemy will chase the player when player is spotted.